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Unlocking the ImmersiveArts 5K Grant: A Storyteller's Journey into Digital Narratives

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Navigating the world of creative funding can feel like traversing an unknown landscape. The ImmersiveArts 5K grant represents more than just financial support—it's an invitation to explore the intersection of storytelling and emerging technologies. From virtual reality experiences to augmented narrative spaces, this funding opportunity opens doors for creators willing to push the boundaries of traditional storytelling.

Understanding Immersive Art

At its core, immersive art invites audiences to engage in a multi-sensory experience that transcends traditional storytelling. It encourages participation and interaction, allowing individuals to become part of the narrative rather than passive observers. This grant seeks projects that not only tell a story but also create an environment where audiences can explore, discover, and contribute to the unfolding experience. It’s about crafting a world that envelops the audience, making them feel as if they are stepping into the story itself.

Key Takeaways:

  • Clarity trumps complexity
  • Your narrative matters more than technical jargon
  • Show, don't just tell your creative vision

Continue reading "Unlocking the ImmersiveArts 5K Grant: A Storyteller's Journey into Digital Narratives" »


NOTES ON - AI Meets Art: Redefining Creativity in the Digital Age

A VIPstudio workshop on Generative AI for Creative Industries, held on November 13, 2024, brought together experts and practitioners to explore the multifaceted impact of AI on the creative sector. This AHRC IAA funded collaboration between the Mixed Reality Lab and the Virtual and Immersive Production Studio delved into the technical, ethical, legal, and socio-economic challenges posed by the adoption of Generative AI technologies like GPT and Stable Diffusion.

I was particularly taken by guest speaker Rebecca Evans' exploration of immersive dance and mythology in the mixed reality (MR) work revealing a fascinating interplay between traditional performance art and cutting-edge technology. By leveraging AI tools like Firefly, Runway, and Stable Diffusion, Rebecca is pushing the boundaries of dance and digital interaction, creating a new paradigm for embodied practitioners. I love the concept of "moving to listen" she shared with us and the possibilities offered by the immersive capacity of technologies.

The concept of "shifting patterns" and "patterns of power" in dance takes on new meaning when viewed through the lens of AI collaboration. Drawing inspiration from Merce Cunningham's chance-based choreography, Evans' work seems to embrace the unpredictability and potential of AI-generated movements. This approach is exemplified in the "Aoi and Lilith 2024" project, which features an inverted screen apex vision using a 4-sided LED cube, and creating composite performances where live dancers interact with AI-generated performers through augmented reality (AR).

Rebecca’s exploration goes beyond mere imitation of human movement by AI. Instead, it delves into the experience of dancers morphing their minds beyond external forms, touching on the concept of "internal beings" and the liminal space between human and machine. This approach raises intriguing questions about AI accuracy, expectations, and the interplay between "male demand" and "female desire" in the context of AI-generated art. The limitation of AI interpreting dancers' forms produced an eerie and unsettling intermorphing of humanlike forms which uncanny is not close to being achieved and yet unsettled in its attempts to ‘canny’.

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This blog post might read a bit weird. Otter AI was used to capture a transcript from a literal round table discussion reflecting on the day with Perplexity AI prompted to use it to produce a first draft for this post. I made bullet point notes and captured phrases that came to my mind throughout the day. That and the fact this article then sat in a browser window as a GoogleDoc made me just tweak and polish before publishing and be damned! Better out in the world almost right than never to see the light of cyber dawn!

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Pioneering Inclusive Digital Arts: The AndroidicaLab Journey

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AndroidicaLab stands at the forefront of a transformative initiative in the digital arts landscape. As a coalition of artists and creative workers, we're embarking on a journey of self-reflective R&D with a noble purpose: to empower and uplift fellow creatives who face systemic barriers in the industry.

Our mission is multifaceted and ambitious:

  1. Explore Web3 applications within the metaverse

  2. Develop comprehensive training programs for artists, covering:

    • Digital tools
    • Performance techniques
    • Advocacy skills
    • Hybrid art creation

  3. Foster a vibrant community that unites working-class, neurodiverse, and disabled artists with technologists and allies

This endeavour is not just a project; it's a movement towards a more inclusive and diverse creative sector. We recognise that to truly make an impact, we must extend our reach beyond our immediate circle. We're eager to engage with the broader Innovate UK network, seeking collaborative opportunities, shared insights, and diverse perspectives. We acknowledge that we're at the beginning of this journey and that we have much to learn. Our success hinges on open dialogue and meaningful exchanges with a wide array of voices from various backgrounds and experiences. We're committed to avoiding the pitfall of operating in an echo chamber, instead actively seeking out challenging conversations and fresh ideas.

By sharing our vision with the Innovate UK community, we hope to:

  • Gain valuable insights and feedback
  • Forge partnerships with like-minded innovators
  • Identify potential mentors and advisors
  • Discover complementary projects and initiatives

We invite you to join us in this conversation. Together, we can shape a more accessible, inclusive, and vibrant future for the digital arts.

To find out how you can be involve with research or participate as an artist

 


Restarting My Blogging Journey

Hey everyone, Thank you to those who check back and remind me I need to blog again.

It's been a while since I last sat down to write a blog post, so here I am to announce that I'm restarting my blogging journey! Typepad has always been a special place for me to share my thoughts, experiences, and the stuff happening in the world around me and going forward, the theatre and staged productions I’m involved with. And of course the amazing artists I’m humbled to be supporting as I stand up and be counted as a Producer! 

Today, I want to share ‘Producers Pool’. https://www.chrisgrady.org/producers-pool/ 

Producers' Pool June Gathering

We were on Zoom for the Producers' Pool June online gathering. For those who may not be familiar, Producers' Pool is a fantastic community of producers who come together to share ideas as well as give advice and support to one another. This month’s meeting was packed with insightful discussions.

The highlight was Chris Grady's preview of the ‘Producer Persona’ , a bespoke developed managed database system. Simple and Strong. This platform is designed to help producers connect more efficiently, making the often daunting task of finding the right collaborators much simpler.

Producers can sign up at https://www.producerspersona.com  

Check out my profile and the platforms elegant yet simple style

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Non-Player Character at the Edinburgh Fringe

On a personal note, I am beyond excited to share that last year's Can’t Be There, Be Here is on hiatus! Why excited? Because instead I am supporting as producers and company manager, Brendan Bradley and his Virtual Reality one man musical Non Player Character and we are heading to the Edinburgh Fringe this year! This virtual reality musical has been a labour of love for its core team Brendan, Maurice and Michael and I can't wait to open at Yotel Edinburgh for a 24 show run on Aug 2nd. During the Producers' Pool meeting, we discussed some of the technical aspects and promotional strategies for the show, including inviting fringe artists and cast groups to ‘Come Play’ which we hope will generate buzz and attract press attention for both shows.

 

Building My Online Presence

As I prepare for the marathon that is the Edinburgh Fringe, I'm also focusing on building back up my online presence. Blogging will be a key part of this journey, allowing me to document my experiences and connect with a wider audience for when the show programmes a 2025 UK tour. But, I need your help!

Growing My Readership

Here are a few ways you can help me grow my readership and spread the word about Non Player Character:

  1. Subscribe and Share: If you enjoy my posts, please subscribe to the blog and share it with your friends and networks. Word of mouth is incredibly powerful!
  2. Engage with My Content: Leave comments, ask questions, and share your thoughts. The more interaction we have, the more visible the blog becomes.
  3. Follow Me on Social Media: Stay updated by following me on Twitter, Instagram, and Linkedin. I’ll be posting regular updates, behind-the-scenes content, and more.
  4. Join the Conversation: Use the hashtag #NPCmusical when talking about the show online. Let's get the conversation started and create a buzz!
  5. Collaborate: If you're a blogger, podcaster, or content creator, let’s collaborate! Guest posts, interviews, and cross-promotions are great ways to reach new audiences.

Thank you for your continued support. I am so excited to share this journey with you and look forward to connecting with new friends along the way. Here’s to the exciting times ahead!

Until next time, Caron